Learning Media in Pandemic: Autoplay Media Studio Added Stretching Motion to Evaluation Digestive System Subject

  • Primadya Anantyarta IKIP Budi Utomo Malang
  • Eka Mardiana IKIP Budi Utomo Malang
Keywords: Autoplay Media Studio, Pandemic, Stretching

Abstract

Development of learning media with Autoplay Media Studio program accompanied by instructions for warm-up body in answering evaluations is based on the fact that during the Covid-19 pandemic this limited all student activity and learning. The decrease in the activity of student will disrupt the body's metabolism because just live at home or boarding house so that it is difficult to learn and even understand material when online lecturing. The addition of exercise warm-up instruction to this learning media aims to make students not only learn to understand material, but also practice their bodies during pandemic period they can still maintain body fitness. Development method uses five stages called the ADDIE model. Products in the form of media containing digestive system material with various types of data in the form of writing, images and videos combined in one compact disk. Two validators conducted an assessment of the correctness of the material content and media appearance. The results of media validation get a 98.61% and material validation get 98.53% score with very valid criteria and not revised. Results of product trials on 25 students showed 96% of students rated the appearance of the media as attractive and 4% rated the display in medium criteria. The use of media accompanied by warm-up movements, including the criteria for helping students learn independently in pandemic, was expressed by 68% of students, 24% of students stated that media was included in the medium criteria and 8% of students stated that the media could not help.

References

Anantyarta, P. and Sari, R.L.I. (2017). Pengembangan Media Auto Play dengan Metode Means Ends Analysis ( MEA ) pada Matakuliah Genetika. Seminar Pendidikan IPA Pascasarjana UM, 2:532–538.

Anwar, F., Fadlil, A. & Riadi, I. (2020). Analisis Validasi Image PNG File Upload menggunakan Metadata pada Aplikasi Berbasis Web. Edu Komputika Journal, 7(1): 10–15. doi: 10.15294/edukomputika.v7i1.38722.

Bender, L. et al. (2020). Pesan dan Kegiatan Utama Pencegahan dan Pengendalian COVID-19 di Sekolah. Unicef, 1:1–14. Available at: lbender@unicef.org.

Fauziya, D.S. & Suhara, A.M. (2015). Evaluasi Pembelajaran Melalui Penulisan Jurnal Reflektif Berbasis Penilaian Diri Di Pbs. Indonesia Stkip Siliwangi. P2M STKIP Siliwangi, 2(1):46–52. doi: 10.22460/p2m.v2i1p46-52.163.

Firnanda, I. and Anantyarta, P. (2018). Pengembangan Multimedia Pembelajaran Berbasis Autoplay bagi Siswa Kelas XI pada Materi Sistem Reproduksi Manusia.

Habibi, A. (2020). Normal Baru Pasca Covid-19. Journal.Uinjkt.Ac.Id, 4(1):197–202. Available at: http://journal.uinjkt.ac.id/index.php/adalah/article/view/15809.

Handarini, O.I. and Wulandari, S.S. (2020). Pembelajaran Daring Sebagai Upaya Study From Home (SFH) Selama Pandemi Covid 19. Jurnal Pendidikan Administrasi Perkantoran (JPAP), 8(3):496–503.

Idrus. (2019). Evaluasi dalam Proses Pembelajaran. Evaluasi Dalam Proses Pembelajaran, 9(2):920–935.

Khaerunnisa, F., Sunarjan, Y., & Atmaja, H.T. (2018). Pengaruh Penggunaan Media Power Point Terhadap Minat Belajar Sejarah Siswa Kelas X SMA Negeri 1 Bumiayu Tahun Ajaran 2017/2018. Indonesian Journal of History Education, 6(1):31–41.

Khairani, M. & Febrinal, D. (2016). Pengembangan Media Pembelajaran dalam Bentuk Macromedia Flash Materi Tabung untuk SMP Kelas IX. Jurnal Iptek Terapan, 10(2):95–102. doi: 10.22216/jit.2016.v10i2.422.

Lee, D.L.O. & W.W. (2004). Multimedia Based Instructional Design. in second Edition. 2nd edn. San Francisco: Pfeiffer, 1–444. Available at: http://perpustakaan.stmik-budidarma.ac.id/downloadebook-Multimedia-based Instructional Design_tagt.pdf.

Munir. (2012). Multimedia Konsep & Aplikasi Dalam Pendidikan Antimicrobial agents and chemotherapy.

Nasution, D.A.D., Erlina, E., & Muda, I. (2020). Dampak Pandemi COVID-19 terhadap Perekonomian Indonesia. Jurnal Benefita, 5(2):212. doi: 10.22216/jbe.v5i2.5313.

Nurseto, T. (2011). Membuat Media Pembelajaran yang Menarik. Jurnal Ekonomi dan Pendidikan, 8(1):19–35. doi: 10.21831/jep.v8i1.706.

Oishi, I.R.V. (2020). Pentingnya Belajar Mandiri bagi Peserta Didik di Perguruan Tinggi. IKRA-ITH Humaniora. 4(2):50–55. Available at: https://journals.upi-yai.ac.id/index.php/ikraith-humaniora/article/download/555/407/.

Prasetyanto, P.K. & Sulistyawati, R. (2017). Inovasi Media Pembelajaran Antimonoton berbasis Visual Learning Style dengan ECOBRA (Educational Comic Book with Brain Card). in,175–183. Available at: http://ejournal.iaida.ac.id/index.php/proceeding/article/view/147.

Sadikin, A. & Hamida, A. (2020). Pembelajaran Daring di Tengah Wabah Covid-19. BIODIK : Jurnal Ilmiah Pendidikan Biologi, 6(2):214–224. doi: 10.17509/t.v6i2.20887.

Sari, M. (2020). Penelitian Kepustakaan (Library Research) dalam Penelitian Pendidikan IPA. Natural Science: Jurnal Penelitian Bidang IPA dan Pendidikan IPA, 6(1):41–53. Available at: https://ejournal.uinib.ac.id/jurnal/index.php/naturalscience/article/view/1555/1159.

Sudatha, I.G.W. & Tegeh, I.M. (2009). Desain Multimedia Pembelajaran.

Sukendra, D.M. (2015). Efek Olahraga Ringan Pada Fungsi Imunitas Terhadap Mikroba Patogen : Infeksi Virus Dengue. Media Ilmu Keolahragaan Indonesia, 5(2):57–65. doi: 10.15294/miki.v5i2.7890.

Sulfemi, W.B. and Mayasari, N. (2019). The Use of Audio Visual Media in Value Clarification Technique to Improve Student Learning Outcomes in Social Studies. Jurnal Pendidikan, 20(1):53–68.

Surasmi, W.A. (2016). Pemanfaatan Multimedia untuk Mendukung Kualitas Pembelajaran. Temu Ilmiah Nasional Guru (TING) VIII, (November):593–607.

Trisnowiyanto, B. (2017). Teknik Penguluran Otot–Otot Leher Untuk Meningkatkan Fungsional Leher Pada Penderita Nyeri Tengkuk Non-Spesifik. Jurnal Kesehatan Terpadu, 1(1):6–11. doi: 10.36002/jkt.v1i1.156.

World Health Organization. (2020). Anjuran mengenai penggunaan masker dalam konteks COVID-19’. World Health Organization, (April): 1–6. Available at: https://www.who.int/docs/default-source/searo/indonesia/covid19/anjuran-mengenai-penggunaan-masker-dalam-konteks-covid-19.pdf?sfvrsn=8a209b04_2.

Yulius, Y. (2016). Peranan Desain Komunikasi Visual Sebagai Pendukung Media Promosi Kesehatan. Jurnal Seni, Desain dan Budaya, 1(2):42–47.
Published
2020-12-31
Abstract viewed = 310 times
pdf downloaded = 345 times